Files

Welcome to the my portfolio!

These files are released under no guarantee or warranty. Please read the Readme with everything you download.

Sample output image from Tong Tong
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This is my raytracer that I am currently developing. Please check out the screenshots!

 

Sample output image from Programming for Graphics A GLSL Demo
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This is a demonstration of as many effects as I could cram into one GLSL application as possible in the short time that I had to write it. It features per-pixel lighting, normal mapping, depth-of-field, soft shadows, and more.

 

Sample output image from FYP Real-Time Global Illumination
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This is an example of diffuse inter-reflections running on a GPU at real-time speeds. Currently a work-in-progress, but more will be added soon.

 

Sample output image from Graphical Programming 2 3D Software Rasteriser
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An offline renderer built on a framework designed to simulate real-time hardware. This was awarded 96%. Source code included.

 

Sample output image from Graphical Programming 1 2D Software Rasteriser
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This is a 2D offline rasterising engine with gouraud shading, texturing, filtering and other effects. Source included.

 

Screenshot for Simple Physics Simple Physics Demo
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This is a demonstration of a connected particle system and some simple collision detection and response.

 

Screenshot for Dr. Who EE. Doctor Who’s Egyptian Escapade
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This is a small Doctor Who themed game that I wrote in order to learn Direct3D. Source included.

In the unlikely event you get problems while running any of these demos, you may need to grab one of these and extract the contents to your Windows\system32 folder.

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